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Krita animation sound11/7/2023 Just go ahead and drop any thoughts you have related to audio synchronization and workflow here in this thread. We’re really looking for all kinds of feedback and opinions about how you feel the new audio system is working, whether it seems to be an improvement over the old one so far, how well you feel that it synchronizes video and audio both inside Krita and in rendered video files, how easy it is to work with, etc. If you’re interested in seeing what’s new with animation audio in Krita, just give it a try and let us know what you think! We’d like to implement an audio waveform visualization track on the timeline docker to ship alongside the audio update, as it’s a great way to help placing frames in time to music and dialog, but we’re not there yet.This is still an open question, but what’s most important for now is that audio/video synchronization is stable. In the case of audio-synchronization, the images kind of have to go along with the precise timing of the audio track. The “drop frames” button has also been disabled for now, and we’re not sure what exactly to do about that yet.This is still on our to-do list as described above and I think we good idea of how to go about it under MLT, but we’re just not there yet. Playback speed adjustment is non-functional for now and has been disabled.Known issues & things that are not yet where they need to be If you come across bugs, this merge request is the best place to report them for the time being. But this is still a development build, so it’s possible that bugs will be present. Obviously everything should be relatively stable and functional.In other words, audio and video should synchronize as you’d expect in both the program and the rendered video file. When rendering an animation with attached audio, the synchronization of audio and video should be perceptibly consistent with the playback within Krita itself. ![]() Rendering an animation to a file should work as expected in all cases.(Maybe something that should be configurable… Not sure, so we’re looking forward to feedback on this point.) As such, you’ll hear some overlap between frames, but this is by design for now and open to debate. Right now we’re pushing a 0.25sec window, which is larger than a single animation frame, because we think it’s a bit easier to work with a bit of extra context. ![]()
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